All Gambling Terms Dictionary

 S 
Scalper [General]
A person who attempts to profit from the differences in odds from book to book by betting both sides of the same game at different prices.
  
Scalping [General]
Selling tickets to a contest at a price above their face value.
  
Scam [Poker]
1) A cheating agreement between two or more players; collusion. 2) Less frequently, any marginally dishonest scheme. For example, buying cheap clothes from a factory that specializes in making knockoff copies of designer clothes and then selling them as first-class items that were supposedly part of a hijacked truck shipment, because people think they're getting a great deal if they buy something for seemingly less than it's worth because it's apparently "hot," is the "hot clothing scam."
  
Scammer [Poker]
One who scams.
  
Scare [Video Poker]
A card which may well turn the best hand into trash. If you have Tc-8c and the flop comes Qd- Jd-9s, you almost assuredly have the best hand. However, a turn card of Td would be very scary because it would almost guarantee that you are now beaten.
  
Scare Card [Poker]
1) A card that when it appears makes a better hand more likely. 2) In hold'em, a third suited card on the river is a scare card, because it makes a flush possible. If you're pretty sure your opponent paired a king on the flop, an ace on the turn is a scare card. Scare cards will often make it difficult for the best hand to bet, and offer an opportunity for bluffing. Obviously such cards are scarier in pot-limit or no-limit games.
  
Scared Money [Poker]
Money a player is afraid to lose (and thus probably will). There's a card room saying, "Scared money never wins."
  
Scared Neck [Golf]
Wooden shafted club construction in which the shaft and head are joined by glue and whipping. Gives the appearance of the club being one-piece.
  
Scared Shitless [Skydiving]
You will be (at least sometimes). If you're not one tiny bit nervous when you're leaping out of an aircraft in flight, you're either dead or should be doing something else.
  
Scarne Cut [Poker]
A form of cut in which the cutter holds the cards in one hand, removes the bottom half with the other and places them atop the remaining half, pulls a packet from the center and places those cards on top of the remaining cards. This cut is named after John Scarne, who lectured and wrote about gambling thieves, and introduced this form of cut as a means of foiling cheaters who had stacked the deck. The Scarne cut is not permitted in most public card rooms, where the deck must not be lifted from the table and must be cut with one hand. Sometimes called whorehouse cut.
  
Scatter [Croquet]
A shot played only as a last resort which separates balls that lie too close together.
  
Scca [Motor Sports]
Sports Car Club of America sanctions races of sports sedans in its Trans-Am Championship series -- the United States' longest continuously running road racing series. Support series include the Kool/Toyota Atlantic Championship, the U.S. Formula Ford 2000 National Championship and electric vehicle competitions.
  
Sccr [Motor Sports]
Sports Car Club of Rockford
  
Sccw [Wrestling]
Southern California Championship Wrestling
  
Scend [Sailing]
The distance that the trough of a wave is below the average water level. With large waves in shallow water the scend is important to help determine whether a boat will run aground.
  
Scenic Route [Bowling]
The path taken by a long, slow curve ball.
  
Schedule of Prizes [Keno]
Advertised schedule of Winnings; Also Payscale.
  
Schenectady [Golf]
Type of antique wooden shaft putter identified by its mallet shape. Originally made in Schenectady, NY, many similar putters are known by the same name.
  
Schlager [Fencing]
German fraternity duelling sword, used with cuts to the face and no footwork.
  
Schleifer [Bowling]
A strike, usually from a loose hit, on which the pins slowly fall, one after the other. From the German for "grinder."
  
Schmengie [Poker]
Put a bad beat on someone.
  
Schnepper [Archery]
A German crossbow from the 17th to 18th century.
  
School [Poker]
The players in a regular game.
  
Schooled [General]
Trained to jump
  
Schooling [Horse Racing]
Process of familiarizing a horse with the starting gate and teaching it racing practices. A horse may also be schooled in the paddock. In steeplechasing, more particularly to teach a horse to jump.
  
Schooling Area [Equestrian Sports]
An area in which horses can be warmed up before a jumping competition.
  
Schooling List [Horse Racing]
List of horses required by the starter to school at the starting gate before being permitted to race.
  
Schooling Race [Greyhound Racing]
A practice race held using actual racing conditions, but in which no wagering is allowed.
  
Schooner [Sailing]
A sailboat with two or more masts. The aft mast is the same size or larger than the forward one(s). Also see ketch and yawl.
  
Schuss [Skiing]
To ski straight downhill as fast as possible. (German for "shoot.")
  
Schussing [Skiing]
Skiing straight down the fall-line with the skis parallel. From the German word meaning to shoot.
  
Scientific Wrestler [Wrestling]
(noun) Another word to describe a face (but can be a heel), impliesa wrestler who is well schooled in the art of wrestling.
  
Scintigraphy [Horse Racing]
A technique where radio-labeled technetium is injected intravenously into a horse. A gamma camera is used to record uptake of the nucleotide in the tissues. It is particularly useful diagnostically to localize an area of inflammation in the musculoskeletal system. The most common radioisotope used to image bones is technetium-99m.
  
Scissoring [Freestyle Skating]
Moving the skis back and forth, parallel to each other, to initiate a turn.
  
Scissors Kick [Soccer]
See Bicycle kick.
  
Scobe's Wager [Roulette]
If it doesn't hurt to play as if something is true, then you have nothing to lose by playing this way as long as you don't increase your time or risk at the table.
  
Scoop [Poker]
1) Declare both ways in a high-low poker game that has a declare. 2) Win both ways in a high-low poker game that has a declare. (Just because you declare both ways does not necessarily mean you'll win both ways.) 3) Win all of the pot in a high-low poker game that does not have a declare by having both the highest and the lowest hand. 4) Win all of the pot in a high-low poker game that does not have a declare by having the best hand for one way and no one has qualifiers for the other way. For example, in high-low seven-stud, 8-or-better, if you have a full house, and no one has an 8-low or better, you scoop the pot. Also called shoot the moon (usually only in home games) for definitions 1 and 2, and sweep for 3. 5) In a no-limit game, a handful of chips. When a player bets, and the dealer does not know exactly how much the bet is, the dealer might say, "One scoop." When a bet is raised by approximately the same amount, the dealer might say, "Two scoops." 6) In a limit game, two bets, that is, a bet and a raise. When a player raises, the dealer might say, "Two scoops." 7) A game in which a player who wins two pots in a row must post a blind on the next hand such that the game is played temporarily at a higher limit. That limit is usually either twice the nominal size of the game, or 50% higher (half kill). Thus, Omaha scoop might be a 4-8 game that becomes either 8-16 or 6-12 after someone wins two pots in a row.
  
Scoop (Dig) Sole [Golf]
An iron whose leading edge is lower than its trailing edge is determined to have a scoop sole.
  
Scoop Hand [Poker]
A hand that wins both ways in any high-low pot, or the whole pot due to having the best hand for high when there is no low.
  
Scoop Shot [Basketball]
A shot taken with an underhand, scooping motion while moving toward the basket.
  
Scoop the Kitty [Poker]
Win all the money the players have put up during a poker session.
  
Scoop the Pool [Poker]
Win all the money the players have put up during a poker session.
  
Scooper [Poker]
1) A hand that wins both ways in any high-low pot. 2) The player holding the hand that wins both ways in any high-low pot. 3) The player who declares both ways in a high-low poker game that has a declare.
  
Scooping Hand [Poker]
A hand that wins both ways in any high-low pot, or the whole pot due to having the best hand for high when there is no low.
  
Scoot [Poker]
Pass chips between players, considered against the rules in some clubs. For example, John goes broke, and says to Sue, in the same game, "Could you lend me $20 to stay in the game?" Sue takes $20 off her stack, and passes them over to John. This is called scooting, and is considered illegal, even though it may not be specifically mentioned in the rules, because Sue has taken money off her own stack, which goes counter to the rules governing table stakes. The term came from scoot partner.
  
Scoot Partner [Poker]
Someone with whom one player saves antes (or chips of the normal denomination for the game), as described under save and save bets.
  
Scootermockins [Poker]
Dollars.
  
Scooting [Poker]
Passing chips to another player after winning a pot.
  
Scope [Sailing]
The length of the anchor rode relative to the depth of the anchor. For example 100 feet of anchor rode in 20 feet of water would be a scope of 5:1. A scope of 7:1 or more is usually used depending on the holding ground. Too little scope can cause the anchor to drag. Increased scope increases the swinging room.
  
Score [Poker]
1) The Win. "He made a good score." 2) To Win. "I scored last night." 3) Win big. 4) Win by cheating.
  
Score a Big Touch [Poker]
Win big, usually dishonestly.
  
Score Disc [Bingo]
The score disc is a stepper unit that lights the odds lamps, determines payout amounts, and adjusts the odds of getting features. As the scores advance, the chances of lighting additional features reduces.
  
Score Off-Road Desert Championship [Motor Sports]
Short Course Off-Road Enterprises. SCORE now stages and promotes Off Road Truck races and events. Season starts in Arizona each January, ending in November with the Ford Tecate SCORE Baja 1000.
  
Score Up [Greyhound Racing]
In harness racing the movement behind the mobile barrier before a start is initiated.
  
Score-Up [Horse Racing]
The movement behind the mobile barrier before a start is initiated. All horses should be in their respective positions when the mobile gate begins to move. The mobile vehicle gradually increases its acceleration throughout the score-up until it reaches the starting point when the field is released.
  
Scored Pair [Poker]
Having a pair in the pocket in hold 'em or seven-card stud, that is, a pair as one's starting (first two) cards.
  
Scorer [Basketball]
An official who keeps a running total of field goals, free throws, points, personal fouls, and technical fouls for each player and team. A player entering the game as a substitute must report to the scorer, who sounds a buzzer at the next dead ball to inform the referee. When a player has fouled out of the game, the scorer has to notify the nearest referee.
  
Scorers [Soccer]
Players who score goals.
  
Scoresheet [Weight Lifting]
See protocol.
  
Scoring [Golf]
Any marking on a club face, primarily for decorative or alignment purposes. Examples include, but are not limited to, lines, dots, circles and/or triangles.
  
Scoring Line [Motor Sports]
A line on the track, where a car's scorer registers the car as having completed a lap when the car crosses that line. At larger tracks, the scoring line (or lines) is often not the start-finish line. (Of course, completion of the last lap is still scored at the start-finish line.)
  
Scoring Opportunity [Soccer]
A situation where a team stands a good chance of scoring a goal.
  
Scoring Position [Baseball]
A base runner is considered to be in scoring position if they are on second or third base, since a single to the outfield could allow them to score.
  
Scoring Streaks [Baseball]
Notre Dame heads into 2001 on the verge of setting the school record for consecutive games with at least one run scored. The Irish scored in the final 58 games of the '99 and in all 64 games of 2000, yielding an active 122-game scoring streak that stretches back to a 12-0 loss at Florida International on Feb. 21, 1999. The record 133-game scoring streak began with the first game of the Paul Mainieri era, a 10-6 loss to Texas at the Anaheim Classic, on Feb. 24, 1995 (the Irish were shut out by Auburn, 8-0, in their final game of the 1994 NCAA East Regional at Clemson, S.C.). The record streak ended with a shutout loss to another Texas team, 2-0 versus Texas Pan-American in a seven-inning game on March 10, 1997 (at Wolff Stadium in San Antonio). Just as impressive as those two streaks is the fact that Notre Dame has scored in 98.6 percent of its games in the Mainieri era (363 of 368), with the other three shutouts coming at Seton Hall (16-0, March 22, 1997), vs. St. John's (3-0, May 9, 1998) and vs. Rutgers in the BIG EAST Tournament (12-0, May 16, 1998). Prior to the Mainieri era, the longest Notre Dame scoring streaks were a 121-game stretch from April 23, 1930 to May 26, 1937, and a 103-game streak spanning May 25, 1907-May 17, 1912.
  
Scotch Foursome [Golf]
A match that has partners alternating hitting the same ball. They also alternate driving regardless of who holed out on the previous hole.
  
Scotch Straight [Poker]
In high draw poker, a special skip straight, a nonstandard hand sometimes given value in a private or home game, five even cards in a series separated each from the other by one rank, that is, 2-4-6-8-10. The same hand, but with no value, is called a rizlo.
  
Scotchbrite Wheel [Golf]
Type of wheel, approximately 5 ½” in diameter, mounted on a bench grinder or similar setup, used to return a club’s finish to satin. Typically used on metal wood soleplates or satin-finished irons to restore their finish to near-new.
  
Scourge of Scotland [Poker]
The 9 of diamonds, so called because every ninth Scottish king was (supposedly) a tyrant, and diamonds were a symbol of Scotland. Also called Curse of Scotland.
  
Scouts [General]
Person(s) who study team plays and/or practice and report findings to handicappers.
  
Scow [Sailing]
A boat with a flat bottom and square ends.
  
Scra [Motor Sports]
Southern California Racing Association, a body that sanctions a non-winged Sprint car series, mainly in southern California and Arizona.
  
Scramble [Poker]
Thoroughly mix the deck while it is face-down on the table by spreading the cards over a large area, a move sometimes made by a dealer prior to actually shuffling the cards in traditional fashion. Sometimes this extra time taken mixing the cards is done at the request of a player. Some say that the legendary Johnny Moss, three-time winner of the World Series of Poker, originated the term scramble. Also called wash.
  
Scramble Leg [Skiing]
The first leg of a cross country relay race, so called because there's a mass start and the skiers have to scramble for position.
  
Scrambling [Football]
Evasive movements by a quarterback to avoid being sacked.
  
Scraper [Luge]
A tool used to smooth the track surface.
  
Scratch [Horse Racing]
To be taken out of a race before it starts. Trainers usually scratch horses due to adverse track conditions or a horse's adverse health. A veterinarian can scratch a horse at any time.
  
Scratch Golfer [Golf]
A player has a zero handicap; thus, one who averages par.
  
Scratch Paper [Poker]
Cards marked on their backs with sandpaper or a sharp instrument.
  
Scratch Par Play [Golf]
A zero handicap.
  
Scratch Player [Golf]
A player who has no handicap
  
Scratch Race [Cycling]
Any race in which all riders cover the same distance from a mass start and the winner is the first rider across the finish line. Virtually all road races are scratch races.
  
Scratch Sheet [Horse Racing]
A daily publication that includes graded handicaps, tips, and scratches.
  
Scratch Time [Horse Racing]
The deadline established by the race office for horses to be scratched before printing the official program.
  
Scratch-Off Game [Lotto]
A lottery ticket with a latex panel that has to be scratched off to reveal if it's a winner.
  
Scratching [Horse Racing]
A horse that is withdrawn (or scratched) from a race before the start. Horses can be scratched because of illness or injury.
  
Screen [Basketball]
To take a position in the anticipated path of the defensive player guarding a teammate in order to free the teammate to take an open shot or go to the basket. Also used as a noun.
  
Screen or Screener [Basketball]
The offensive player who stands between a teammate and a defender to gives his teammate the chance to take an open shot.
  
Screen Out [Poker]
Make a diversion, to draw attention away from a thief who is in the process of performing a cheating maneuver. Also called shade.
  
Screen Shot [Ice Hockey]
A shot on goal that the goalie cannot see because it was taken from behind one or more players from either team standing in front of the net.
  
Screen-Out [Poker]
A diversion made (by another player) to draw attention away from a thief who is in the process of performing a cheating maneuver.
  
Screening [Soccer]
See Shielding.
  
Screw [Sailing]
A propeller.
  
Screw Fixation [Horse Racing]
A procedure in which steel-alloy screws are surgically inserted to hold together a fractured bone.
  
Screw Job [Wrestling]
A match or ending which is not clean (definite) due to factors outside the rules of wrestling
  
Screw-Job [Wrestling]
N. adj. a match or ending which is not clean (definite) due to factors outside the "rules" of wrestling.
  
Screwed Down [Poker]
Playing very tight.
  
Screwjob [Wrestling]
(noun) A finish that isn’t clean, such as a wrestler being hit with a chair behind the referee’s back and then pinned. Or when another wrestler or group of wrestlers runs in and causes a disqualification. A joking term for a screwjob finish is a "Dusty finish," named after Dusty Rhodes, who was very fond of using these types of finishes when booking for the NWA. Screw jobs are usually done to save the losing wrestler's credibility, or to show -- yet at the same time save for a later date -- a big-name match (e.g. having a match on Raw that is also going to happen at a pay-per-view).
  
Screwy Louie [Poker]
A form of seven stud in which cards are passed to left and right, sometimes multiple times, and sometimes with five cards chosen at the end and rolled, that is, exposed one at a time. Also called pass the trash, Anaconda.
  
Scriber [Golf]
Tool (approximately 6” long) with wooden or plastic handle and sharp metallic point used to clean out screw holes, engravings, etc.
  
Scrubbed Tires [Motor Sports]
The best kind of racing tire because they've had a few laps of wear to normalize the surface. Term used in CART, IRL and F1.
  
Scrubbing [Motor Sports]
Breaking in new tires by running them for a couple of laps to heat them and harden them for the race. Also called "scuffing.".
  
Scrubbing or Scuffing [Motor Sports]
Wearing in new tires by running a few laps on the race track. This heats up the tires and has a tendancy to harden the rubber. This is done during practice sessions prior to a race.
  
Scruff [Golf]
To misplay the ball by hitting or grazing the ground with the clubhead prior to hitting the ball.
  
Scrum [Rugby]
A formation used to restart play after a knock-on or forward pass, or at any time when ordered by the referee. Forwards on each side bind and the two groups come together, with the front rows interlocking to leave a tunnel between them. The scrumhalf of the non-offending team feeds the ball into the tunnel from 1 meter away, midway between the front rows. The hookers attempt to get the ball out to a back. The scrum ends when the ball is out of the tunnel and in possession of a player on either team.
  
Scrumdown [Rugby]
The process of bringing a scrum together.
  
Scrumhalf [Rugby]
The back, usually No. 9, who feeds the ball into the scrum and tries to retrieve the ball from mauls, rucks, and scrums. Also called the halfback.
  
Scrummage [Rugby]
The entire process of setting and completing a scrum.
  
Scsa [General]
Supreme Council of Sports in Africa.
  
Scscc [Motor Sports]
Salt Creek Sports Car Club
  
Scud [Sailing]
To run before the wind in a storm.
  
Scuff [Motor Sports]
A tire that has been used at least once and is saved for future racing. A lap or two is enough to 'scuff' it in. This heats up the tires and has a tendancy to harden the rubber. This is done during practice sessions prior to a race.
  
Scuffs [Motor Sports]
In general, any tires that have been used, but usually refers specifically to tires that have been run for a few laps, removed from the car, cooled with a water spray or other means, and then put aside for later use. Scuffing changes the physical characteristics of the rubber, generally making it more durable and less sticky.
  
Scull [Rowing]
One of a pair of oars that are used by a single rower, one in each hand. As a verb, to use sculls to propel a boat.
  
Scupper [Sailing]
An opening through the toe rail or gunwale to allow water to drain back into the sea.
  
Scuttle [Sailing]
To sink a boat.
  
Scuttlebutt [Sailing]
Gossip. People talking about things that may or may not be true, usually about other people or events. The term scuttlebutt evolved from the name of a keg containing water and alcohol that sailors used to gather about before meals.
  
Scw [Wrestling]
Southern Championship Wrestling
  
Sd [Blackjack]
1. The acronym for Single Deck. 2. The acronym for Standard Deviation.
  
Se [Greyhound Racing]
Seabrook, New Hshire
  
Sea [Sailing]
(1) A body of salt water. A very large body of fresh water. (2) Any body of salt water when talking about its condition or describing the water around a boat. Heavy seas for example.
  
Sea Anchor [Sailing]
A drogue designed to bring a boat to a near stop in heavy weather. Typically a sea anchor is set off of the bow of a boat so that the bow points into the wind and rough waves.
  
Sea Buoy [Sailing]
The last buoy as a boat heads to sea.
  
Sea Cock [Sailing]
A valve used to prevent water from entering at a through hull.
  
Sea Kindly [Sailing]
A boat that comfortable in rough weather.
  
Sea Level [Sailing]
The average level of the oceans, used when finding water depths or land elevations.
  
Sea Room [Sailing]
Room for a boat to travel without danger of running aground.
  
Seagoing [Sailing]
A vessel designed to be able to cross oceans.
  
Seal Card [Bingo]
A board or placard used with charity game tickets which contains a seal or seals, which when removed or opened, reveal pre-designated winning numbers, letters, symbols or monetary denominations. The seal card also may contain a register and serve as the game’s flare card.
  
Sealed Beam [Motor Sports]
A one-piece, hermetically sealed headlight in which the filament is an integral part of the unit, and the lens itself is the bulb.
  
Seamanship [Sailing]
The ability of a person to motor or sail a vessel, including all aspects of its operation.
  
Search Disc [Bingo]
A large unit inside the game that is used to detect winning combinations. It works by controlling a set of five or more search relays. As the unit operates, it closes the search relays when balls are in the particular holes it is looking at. If the correct number of search relays are closed, the search stops and payout circuits are activated. After payout completes, the search continues for more paying combinations. Higher payouts can actually get broken into two pieces - payout for a 3-in-line, a pause, then the remainder of the payout for a 4-in-line or higher.
  
Search Index [Bingo]
The search index assembly is mounted underneath the control unit cams just to the left of the search disk. It consists of a coil, some switches, and an arm. In it's inactive state, the arm is lowered away from the search ratchet, and the search wipers are free to turn (unless held by something else). When a winner is detected and payout is needed, the search index coin is activated and the arm engages a tooth on the search ratchet, thus causing the search wipers to stop on the winning contacts until the payout is complete.
  
Search Ratchet [Bingo]
A gear connected to the search wipers which the search index can engage to stop the search wiper unit from turning.
  
Search Relays [Bingo]
The search relays are used in conjunction with the search disc to detect winning combinations of lit numbers. It's the search relays that make all the clicking noises heard on the early bingo's. The amount of clicks increase as more balls are in playfield holes.
  
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